|
Post by papermaker on May 9, 2007 6:26:38 GMT
can you make a 3d sprintcar
|
|
nazzii
Junior Member
Posts: 85
|
Post by nazzii on May 9, 2007 11:31:07 GMT
i dont know i never tried . if you need you can import to zmodeler from games.
|
|
|
Post by doizinho on May 9, 2007 14:24:41 GMT
What kind of help do you need???
|
|
nazzii
Junior Member
Posts: 85
|
Post by nazzii on May 9, 2007 14:32:57 GMT
i need very good pepakura tutorials. and how to lower the polys on the 3d model?do i need to use metasequoia?
|
|
|
Post by igoraf on May 9, 2007 21:13:12 GMT
i need very good pepakura tutorials. and how to lower the polys on the 3d model?do i need to use metasequoia? Hello nazzii. Well, you will have problems with this model in Pepakura. The program only unfold files with a limited number of polygons/faces. One way is separate the model in parts/files and unfold then individually. In other, you can open it in Metasequoia and could try to reduce the polygons number, but I never obtain good results using the "Reduce Polygons" tool. You have a challenger in hands... Perhaps the best way is redraw the model, decreasing poly number... Regards, Igor
|
|
nazzii
Junior Member
Posts: 85
|
Post by nazzii on May 11, 2007 18:03:13 GMT
thnx igoraf i separated the model , reduced polys and now working with pepakura on rear wing
|
|
nazzii
Junior Member
Posts: 85
|
Post by nazzii on May 12, 2007 12:04:12 GMT
first preview of rear wing
|
|
|
Post by igoraf on May 12, 2007 21:33:58 GMT
Congratulations nazzii! You are doing great. One more advise: like you said, you divide the model and generate specific files to each part. So, in Pepakura to perserve the same scale/size, pay attention at the scale value in "Specify Development Size" (DevelopedViewWindow -> Scale Development to Specified Size) because the program fix it according with the number of parts generated in unfolding. Certainly it will be different in each file you have unfolded, but we can change it and, off course, put the same number for all the developments. Regards, Igor
|
|
nazzii
Junior Member
Posts: 85
|
Post by nazzii on May 14, 2007 17:02:24 GMT
hi, what do you guys think
|
|
|
Post by doizinho on May 14, 2007 17:34:57 GMT
Great job!!! These new F1 cars are amazing, with all of those detail and curves. It will be one of the best f1 models ever... If you need help in painting, just tell me...
Fabiano
|
|
nazzii
Junior Member
Posts: 85
|
Post by nazzii on May 15, 2007 11:24:17 GMT
thnx Fabiano , i will try to paint it my self but if i wont succeed i will let you know
|
|
nazzii
Junior Member
Posts: 85
|
Post by nazzii on May 27, 2007 16:00:45 GMT
hi all, decidet to restart the work .now remaping the model because had some scaling problems with seperated parts
|
|
catatm
Junior Member
Posts: 67
|
Post by catatm on May 27, 2007 16:13:30 GMT
i'll tell you what i belive, and hope you'' not be angry... the first model i think... it's not made by you, it'a free one taken from the internet.. secondly... i think that if you want to build some real good quality models, you should start with simple shapes, try more complicated.. and than cars, so that you can see how 3d program works, and how pepakura reacts every bend you make... another idea refers to your question. no, you can't modify polygon number.. there were some softwares that said cand do this, by inserting scripts in 3dmax, things like that.. but belive me.. not in a life time a model built specificaly for papercraft, will not look like those models made for games, for presentations, etc.. even if they are both 3d files, there is no comparison found. and my last idea would be, as a 3d "constructor" ( i don't know how to say it)... take your time, watch some very good tutorials, study every single function, and than start building models... i saw many "GODS" that were learning 4-5 3dsoftware in a week... and didn't know a thing...
catalin
|
|
nazzii
Junior Member
Posts: 85
|
Post by nazzii on May 27, 2007 18:10:19 GMT
hi catalin, yes the model is not made by me it was made by my friend for grand prix 4 .i started with simple shapes and now i really know how pepakura works and dont say i cant reduce polys im working very well on that .
|
|
catatm
Junior Member
Posts: 67
|
Post by catatm on May 27, 2007 20:34:10 GMT
well.. tell me too, please how do you reduce the number of polygons... shamely saying.. with 4 years of 3dmodeling experience... i don't know how to do that... waiting for your answer. catalin
|
|